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Knowledge Base

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   The Knowledge Base is a collection of articles which are all based on my personal experiences as a professional game artist. It might over time turn out to become a bit of a mixed bag of various short articles and how-to's, but in the end the goal is to have an overarching theme, which would be 'applied visual communication' in general, and from the perspective of a game artist, specifically.

Understanding the Role of the Game Artist, part 1

This article is based on my presentation that I gave at LAG Festival of Art and Independent Games 2018, on the role of the game artist within game development.

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The second part of the article about the role of the game artist within game development.

Understanding the Role of the Game Artist, part 2

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Do you have to design a new character or environment? Do you have difficulties to get the creative process started, or find the right direction while working? Use this simple guideline to help you achieve the best design every time.

Visual Storytelling  -  The 5 W's and an H

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The Art Review Checklist

Do you need to outsource art production? The Art Review Checklist is meant to

mitigate the challenges of communication between game developer and

outsourcing client on art heavy projects.

The Venn Diagram of Art

Does the topic of what is "good art" or "bad art" sometimes pop up in your

conversations? Do you sometimes have difficulty to wrap your head around it,

or put it into words in a clear and concise manner? Then maybe this mini

article will be helpful to you!

Coming soon
Coming soon

New content coming soon!

i will be writing more articles about working as a game artist, art in general and game design.

Help me to add more useful articles to the Knowledge Base!

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Text & images © 2019-2026 by Victor van Schagen

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